New Features
Below is a list of new features currently being tested for release in Patch 1.1 due early 2008
Chat - implemented new 'TV Lounge' chat room; in here the main section of the chat panel displays the live goals and incidents from around the Game World as they happen, and after displaying each clip returns to showing the latest scores until the next clip is broadcast.
Chat - enhanced the market place chat room to include an area reserved for users to place adverts. This space displays one advert at a time for the duration the user in question is online.
Club Bio – Every team now attracts different numbers of different types of fans based on their style of play, their reputation etc. Each of these types of fan have their own characteristics and bring certain advantages and disadvantages to the club – clubs may now tailor their style of to attract different types of fan and must also ensure that the fans they have are well catered for in order to get the biggest advantage possible from their support.
FAs, Competitions & Votes - Important change! introduced a hidden FA ranking which is used as the new basis for updating team reputations instead of using the World Rankings. This basically means that team reputation and thus daily income are now based on your FA performances only, the intention being to increase the emphasis on FA competitions and lessen the importance of the World Rankings. The World Rankings still exist in their current form but are now purely cosmetic.
FAs, Competitions & Votes - implemented a new alternative competition playing mode - 'Quick Play'. A Quick Play competition will automatically setup or auto resolve matches every 10 minutes until the competition ends. This is intended for competitions that are meant to run over a single session to the end.
FAs, Competitions & Votes - added a column to the league table views which shows each team's AI match % in the competition as a whole.
FAs, Competitions & Votes - added a column to the league table views which shows each team's AI match % in the competition as a whole.
FAs, Competitions & Votes - added a tab on the Goal of the Week votes which shows goals that have been nominated for consideration for the forthcoming award.
FAs, Competitions & Votes - added small cash incentive prize for one user chosen at random out of the users that voted for the winning goal in the Goal of the Week vote.
Finances - Important change! implemented "Tax on Profit" system. Tax is now paid when the media deals are announced (24 hours before season starts) on the profit made during the preceding season. First 1m profit is tax free, 1m - 2m profit @ 20%, 2m - 5m profit @ 30% 5m + profit @ 40%. Please note - this system will kick-in from the start of the next season.
Finances - Important change! following on from the above, expanded the tax on profit system so that a separate set of tax bands are applied to profits made from competitions in a season (prize money - entry fees).
The bands are as follows: 0-500k profit - 0% tax, 500k - 1m profit - 20% tax, 1m - 2m profit - 40% tax, 2m + profit - 60% tax. In particular, this is to limit how rich a club can become in a short space of time by winning lots of unofficial competitions (though the tax is applied to all competitions including official ones).
Game World Champions – Inspired by the Unofficial Football World Championships between international teams (http://www.ufwc.co.uk/ ) there is now a similar system in FML in which the first match in a game world becomes the first title match, with the game world championship title then being defended in subsequent matches by the champion. If a user does not defend their title for 24 hours then it is vacated with the next match played becoming the title match.
Infrastructure – There is now a system within the game that supports the construction of infrastructure around your team. In this first release the ability to build and expand your team’s stadium is included which the user themselves is able to do, or they can get the ‘SI Construction Company’ to build it for them. For users who want to build themselves there are a number of Infrastructure related skills now included in the game to help them along.
Match - added 'Distance Covered' stats to individual players and for each team, to show how far players have been running during the course of a match. Displayed as km or miles according to your 'Measurement Unit' setting in your preferences.
Match - added a 'Comment' field to the player stats panels which gives an insight into each players' performance and also their current mentality (e.g. over confident, angry, etc)
Match - added the ability for a user to save their favourite match clips forever
Match - added mini-pitch to the tactics page during a match, so managers can keep track of what is happening while making formation or team instruction changes.
Match - added a panel that shows where all the shots were taken from during the match for each team. Clicking on a location then plays the associated match clip.
Match - added the ability to copy and paste match clip links.
Miscellaneous - added average age to team profile panel (next to Total Wages) and player list panel (at the bottom of the list.)
Miscellaneous - enhanced player profile so that it shows how many interested clubs there are in the player, which is basically how many shortlists he is currently on. In addition, added a new column 'Interested Clubs' to the player lists allowing full viewing, sorting and filtering of this information across all players in the GW.
Miscellaneous - added 'Goals Per Game' and 'Assists Per Game' stats to the player stats tab on the player page.
Miscellaneous- added 'Assists Per Game' to all the player lists as an additional viewable and filterable column.
Miscellaneous - improved the player 'Progression' tab so that there are now two graphs below the attribute selection panel; to the left it shows changes in attributes during the past 4 weeks, and to the right it shows the career attribute changes. This helps the user track shorter term changes aswell as longer term career ones.
News & Mail - when a manager signs-in, all news items from previous days are now moved into a series of daily "Round-Up" news items each of which contains an abbreviated version of each news item, arranged in groups, with a 'More' link to allow opening the full original news item. The intention is to reduce the number of news items confronting a user who hasn't signed-in for a few days.
News & Mail - added an 'Ignore...' option for a news item which acts similarly to a traditional email spam filter and can be used to force specific categories of news item to be filtered into an 'Ignored' folder and marked as read rather than arrive in the standard 'Received' folder. For example if you don't want to receive news items about injuries to players on your shortlist then choose 'Ignore...' on one of these news items and it will prevent these from cluttering up your inbox in future and move all existing such news items to the 'Ignored' folder right away. NB this system only works for news items issued after this release.
News & Mail - added a 'Draft' mail message folder allowing you to save an unlimited number of mails-in-progress which can be edited and then eventually sent when so desired.
Ranking & Awards - Implemented the following manager awards, Managers’ Manager of the Season, Manager of the Season, Community Manager of the Season and Most Improved Manager of the Season. Both the Managers’ Manager of the Season and Community Manager of the Season awards are driven by user nominations, the other two are automatically awarded.
Rankings & Awards - Users can now nominate goal clips for the forthcoming Goal of the Week awards from the match clip list or when watching a match clip replay.
Setup & Initial Squad - Important change! the system now preselects a provisional squad for all users prior to a GW first opening on launch day. Using enhanced code, this will generate fair and balanced 20-man squads for all teams, ensuring the average ability of all teams is optimum and as equal as possible for the money available. Users can either confirm this squad, make changes, or run the auto selector again, but the intention now is that these squads are good enough to be usable by the majority of users who want to get started, and indeed better than most people will be able to assemble manually.
Setup & Initial Squad - Important change! as part of the above, any squads that are selected for users before they first sign-in, are set up so that the players are on 7 day provisional contracts. However, once they first sign-in, they are reduced to 24 hours as normal. This is to allow some flexibility on GW launch and more time for users to sign-in for the first time, without their automatically selected squad expiring.
Tactics & Team - when changing to standard or previously-saved tactics, FML now optimizes your team selection to suit the new tactics, rather than leave players wildly out of position. In effect it re-picks the 11 players according to the new formation. This applies both inside and outside the match and is intended to make changing to different formations more user-friendly.
Tactics & Team - added a 'blank canvas' tactic with all instructions and sliders set to defaults - ideal for building a new tactic upon.
Transfers - Added the ability to do either part of full player exchanges, with up to 10 players being offered in a deal for another player.
Transfers - Important change! implemented player agent fees; all transfers of players between clubs via transfer auctions or private bids are now subject to the player's agent taking a 10% fee. This fee is an additional fee payable by the buying club and is on top of any transfer fee agreed by the clubs (either a private bid or via a transfer auction).
Transfers - Important change! when you sign a player in a wage auction, with the exception of a contract renewal, a signing-on fee is now payable to the player of 10 x the wage he is on.
Transfers - Important change! if you sign another club's player in a wage auction then an automatic sell-on percentage now applies for 1 season, starting at 100% and falling by 25% each week. Similarly, if you sign a player in your initial squad or a free agent via a wage auction, then an early-sale tax applies similarly to the above, i.e. starting at 100% and falling by 25% each week.
User Interface - added preference option to dock the menu bar either above or below the page title, so people can choose the layout which they prefer.
User Interface - added an option to the preferences to hide the bookmarks bar, so that users who don't wish to use it can make use of the extra space.
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